[Cricket] [Gentlemens Cricket] [ Wild Mouse] [Marty Mouse] [Half-It] [Narvak] [Scram] [Suicide Cricket]

Cricket Rules

Cricket involves hitting the following targets on the dartboard at least three times: 20, 19, 18, 17, 16, 15, and Bull. A triple counts as three hits, a double counts as two, all other areas in that target are counted as one hit. Also, the double bull counts as two hits. Once a player has hit a target three times it is considered closed. When a target is closed, the opposition can no longer score on it but the person with the closed number can score on it as long as his opposition does not have theirs closed. Triples and doubles are scored accordingly (ie. a triple 20 counts as 60 points, a double 18 counts as 36 points). The single bull is worth 25 points and the double bull equals 50 points. The winner of the game is the person that has closed all of their numbers with as many or more points than the opposition. If someone closes all their targets first, but has the least amount of points, they will have to continue to score on those targets until he/she has caught up in points (they win the game once they have either equaled or surpassed their opponent's points).

scoreboard

Other Variations

  1. Gentleman's Cricket: The players have to call the number they are aiming at prior to throwing. If they hit a cricket number other than the one they called, it will not count. If they do not call a number in advanced, the last number they called will be the one they can legally hit.

  2. Wild Mouse: (also called Minnesota or Moose) This is probably one of the more popular games we play that is not in the league. This is a version of cricket that also includes having to hit three doubles, three triples, and three bed shots (all three darts in the same number). You can also score on these targets the same way you can score on any of the cricket numbers. One dart cannot count two different ways. If you hit a triple 20 in your first turn, you can count it as three 20s or as one triple, not both. You do not have to call your targets and you can hit non-cricket numbers for your doubles, triples, and bed shots (so that irritating triple one you inevitably hit aiming at the triple twenty will finally count for something).

  3. Marty Mouse: This is a version of wild mouse named after it's creator. This is identical to wild mouse in every way except the only numbers that can be hit are the normal cricket numbers. Any double, triple, or bed shot that hits a number lower than 15, or not a bull, does not count. And if you want to make it a little more difficult, make it where you have to call your shots in advance. Marty didn't think mouse was 'challenging enough as it was.

  4. Adding/Deleting Numbers: You can add or remove any numbers from the cricket board. I've played games using all the numbers (at least all your darts count for awhile) and I've also heard of people playing a shortened version only using the 20, 19, 18 and bull. There are numerous different variations that can be played.

  5. Cut-Throat: This is played when there are more than two participants. The rules are the same with the following exception, the winner of the game is the person with everything closed and the LEAST amount of points. You do not add points to your score but actually give points to your opponents. Once you have closed a number, you can then score points on any opponent that DOES NOT have that number closed. These games tend to lead to a lot of points so if you're not good at math, get your calculators out!

scoreboard

[Cricket] [Gentlemens Cricket] [ Wild Mouse] [Marty Mouse] [Half-It] [Narvak] [Scram] [Suicide Cricket]

dart hr

Half-It

This is a rather straight-forward game which gives you good practice on your cricket numbers. You list the numbers on the scoreboard as shown below. Every player starts off with 40 points. All players cork to see who goes first. The winner of the cork gets the first choice of when they will throw. Some people would rather throw last to see what they need to do to win as opposed to throwing first to apply the pressure. Everyone throws at 15s with their first three darts. Every 15 you hit is then added to your score (if you hit four 15s, then your score would be 100). Here's where the game gets it's name, if you miss the 15 with all three darts, your score is divided in half (round up for odd numbers). Next, everyone throws at the 16s, then at doubles, and so on. The person with the most points after the bulls is the winner.

Strategy: Always throw at the triples! They are worth the most points. If you have missed a number with your first two darts then you might want to just aim at a fat single. A single is much better than halving your score. Most players have the hardest time with the doubles and triples. Aim at the one you feel you re most likely to hit. If you hit it with your first or second dart, then maybe take a chance with a triple 20, double 20, or double bull since they are worth the most points.

Other Variations

  1. Narvak: I've seen the board written down from top-to-bottom in this order: 20-19-T-18-17-D-16-15-B. Instead of starting with the 5, you start with the 20. I was told that this version was call Narvak (I have no idea what that could mean and neither did the person that told me).

    Update: I would like to thank Cindia Winspear for being kind enough to send me the following email explaining the origin of the name: "I happened to be reading your section on games and noticed you said you did not know where the name NARVAK came from. I don't know if this is true or not, but a gentleman by the name of Fred Holmes takes credit for the name in his book called Darts American Style. On page 66, he refers to NARVAK as follows:"

    "It is surprising, the little marks you make on life by accident. I was playing darts in New York City in 1970, or thereabouts, and was introduced to a game in David Copperfield's that was similar to Cricket (that and 301 were the only games I knew at the time), except that if you missed a number your score was cut in half, and they had added doubles and triples. I played a few games and when I was ready to leave, I asked a local dart player the name of the game we had been playing. He replied in his unintelligible New York accent "arv ik". When this utterance reached my beer-dulled ears I thought, "Hmmmm, Narvak, what a peculiar name for a game." I didn't pay much attention to it and went on my way back to Dallas were I introduced the game. "Narvak" has stuck for over twenty years now and has become the third most popular game in Dallas

    Years later we were playing a game of "Narvak", and a stranger in the pub remarked that he had played a game like it before but that it was called "Halve-it". Some long ago memory clicked in my mind and the words of that dart player in New York City drifted back. "Halve-it", he had said as I left that bar many years ago."

    "So, there you have it - Fred Holmes version of how the name came about. Hope it helps!!! Cindia Winspear"

  2. I've also seen it written down as 13-14-D-15-16-T-17-18-3B-19-20-B (3B meaning three-in-a-bed).

  3. Here's a variation sent to me by Kivanc "Monspot" Yarangumeli

    I am an amateur dart player from Turkey. I wanted to share some variation of a game with you. The game "Half-It" as we play here goes on like this:

    20-D-19-T-18-B-17-3B-16-C-15-N-14-41

    You know the D, T, B and 3B. "C" means color, the player must hit 3 of the 4 different colors on the board. The points are total of the hit numbers including doubles and triples. For example, a double 20 (red), a 6 (white) and a 18(black). This will count as 64 points. "N" means neighbor, that is the player must hit three neighboring numbers like 5, 20 and 1 in any order. The points are total of hit including the doubles and triples. I do not know what is done when hitting bull but most probably one must hit double bull, bull and any number inthis case. And finally "41" means 41 points with three or two darts. For example a triple 7 and a single 20 counts succesfull as well as a 7, a 20 and a 14. Successful player gets the 41 points he hits.

scoreboard

[Cricket] [Gentlemens Cricket] [ Wild Mouse] [Marty Mouse] [Half-It] [Narvak] [Scram] [Suicide Cricket]

dart header

Scram

This is a two-player game, one player will be the scorer and the other will be the blocker. The numbers 1 - 20 are written on the scoreboard. The blocker throws their darts first. Each number that is hit is marked off the board. The scorer will then throw trying to score as many points as possible using the numbers that are left (doubles and triples count, i.e. a triple 17 is worth 51 points). Once the blocker has marked off all the numbers, the scorer totals their score, and the two players trade roles. The winner is the player that can score the most points.

Strategy: If you are the blocker, hit the largest numbers first. Ideally, you will want to knock out the cricket numbers since they are the ones most people are use to throwing at. If you are the scorer, throwing at the largest number available may or may not be the best strategy. It you can shoot 17s much more accurately than the 18s, and they are both available, go ahead and shoot at the 17s. Hitting 3 17s is better than hitting 1 or 2 18s!

[Cricket] [Gentlemens Cricket] [ Wild Mouse] [Marty Mouse] [Half-It] [Narvak] [Scram] [Suicide Cricket]

dart hr

 

Here's a game sent to me by Gill called Suicide Cricket.

  1. Close numbers 20, 19, 18, 17, 16,15, and BULL respectfully by hitting each number 3 times. (doubles = 2 hits, triples = 3 hits)

  2. You can only hit each number 3 times.

  3. If you hit a number more than 3 times trying to close it, count up to 3, then subtract remaining hits. (e.g. you have 2 hits on 19's and you hit a triple 19. That would be calculated as 2 hits + 1 hit - 2 hits = 1 hit on the 19's)

  4. If you hit a closed number (already hit 3 times) then that number is reopened, minus the number of hits. (e.g. you have 19's closed, and you hit a double 19, then 19's will be reopened with only 1 hit. {3 hits - 2 hits = 1 hit})

  5. If you hit a closed number (already hit 3 times) then that number is reopened, and all the numbers less than that number are cleared to 0 hits. (e.g. 19's and 18's are closed and 1 hit on 17. If a 19 is hit, then 19 is reopened with 2 hits {3 hits - 1 hit = 2 hits} and the numbers 18 and 17 are cleared to 0.) NOTE: This is because you can't close a number if the number before it is not closed.

CAUTION: Be very accurate when throwing at the Bull. There are 2 "Safe Zones" to throw at for the bull. Between 5 and 8, and between 4 and 10.

dart hr

Games & Charts Main Dart Menu Email Me Page Me - ICQ