Add-one-gram: a small piece of about one gram to add weight to the entire dartboard.
Arrows: Another saying about darts.
Accessories: parts other than the barrels that make up the dart, including shafts, tips, rails, guard ring, o-ring, o-ring.
Baby: get 95 points, usually five 19s.
Bag O’ Nuts: get 45 points.
Barn Dart: the third dart throw on the correct score that missed the first two.
Barrel: the main part of the dart.
Basement: a double ring of 3.
Blank: the rods used to make the barrel for the dart, always refer to tungsten heavyweight rods.
Breakfast: Get a total score of 26 on three darts in singles of 5, 20 and 1.
Bombs / bombers: large or heavy darts.
Nail bucket: all three darts in singles 1.
Cartridge: throw without any target.
Bull / bullseye: center red dot darts.
Kick out: to win with the last bull shot
Cricket: a darts game that uses a standard 20 figure dart with triple and double rings. It is known by various names in the UK, including Mickey Mouse, Horse and Carriage, Coach and Horses, The Game and Faldo.
Chucker: To throw around for no purpose.
Circle it: to circle a score of less than 10 in one turn for a warning.
Clock: also called round the clock, and is a variant that involves hitting numbers in sequence.
Cork: the middle of the darts.
Darts: this refers to a variety of related sports in which darts are thrown at a round target (darts) hanging on a wall. Although various boards and games have been used in the past, the term “darts” now generally refers to a standardized game that includes a specific board design and set of rules. As well as being a professional competitive activity, darts is a traditional game played in pubs.
Dartball: a game in which darts are thrown at a large wooden board resembling a baseball field with colored areas marking the bases. Dartball uses baseball rules and scores.
Diddle from the middle: each player or player from each team throws a dart. The player who hits the nearest bullseye goes first.
Double: an outer ring of darts where the score is doubled.
Double-entry: scores start counting after the first throw in the double ring.
Doubles: can only be won by completing the left score in the double ring.
Double Top: Double ring 20.
Double trouble: always play the correct double ring to win the game.
Bottom: the bottom half of the darts, always refer to area 19 in 01 games.
Easy to play: games count from the first throw without any special notes.
Feathers: get a score of 33.
Format: darts rules.
Half Crown: Shoot singles 5,20 and 1 in a row in one go.
Hat Trick: Hit the bullseye with three darts in a row in one go.
Hockey: also called “Oche”, the line behind which the thrower must stand.
Island: an effective scoring field for darts.
Leg: a round of the game.
Crazy House: double ring 1.
Middle by middle: pointing to the inside bullseye.
Monder: players chasing only high scores.
Mugs away: loser throws a fist in the next game.
Murphy: shoot singles 5,20 and 1 in one go.
Oche: also called Hockey, the line behind which the thrower must stand.
Point: the tip of a dart, including soft and steel/hard.
Point Merchant: players chasing only high scores, but a throw that will reduce a player’s score to below zero does not count.
Popcorn: Darts thrown too close to lose flight.
Right Church, Wrong Pew (Right House, Wrong Bed): Throwing into the wrong double or triple rings near the place you are aiming for.
Robin Hood: Throwing a dart into the shaft of the last dart.
Shanghai: Players take turns throwing at numbers 1, 2 and so on in order up to 7. They try to score as many points as possible per turn (using all three darts).
Off: lose the game without scoring any points.
Skunked: lose without scoring a single point.
Schlop: Throwing to the wrong number after aiming.
Spider: metal wires for marking numbers in darts.
Splash: darts bouncing off the boards.
Stem: also called a shaft, usually made of nylon, plastic, aluminum.
Straight in: games count from the first throw without any special notes.
Three in bed: three darts in one go, thrown on the same score.
Throw: the line behind which the throwing player must stand.
Finger line: the line behind which the thrower must stand.
Tone: Scored 100 in ’01 games, e.g. Tone 80 means a score of 180.
Triple: the inner ring of the darts where the score is tripled.
Overhead: the top half of the darts, always refers to area 20 in ’01 games.
Wire: miss the correct number when aiming by throwing another number divided by the same wire.
XX: win by shooting twice 1.