These are the rules we intended to play by during our last charity tournament. At the last minute, we changed our minds. We do intend to play a tournament with this format soon. We picked up these rules from the dart newsgroup.
1. Half-It: a. Throwing order to be determined by random lot. b. Targets are: (1) 20 (2) 16 (3) d7 (4) 14 (5) t10 (6) 17 (7) Bulls c. One point is given for each target hit. NOTE: For the targets of 20, 16, 14, and 17, a double or triple is only worth one point. However, a Double Bull is worth 2 points. d. Points are not halved, if the specific target is not hit at least once. 2. 'Round the Clock: a. Throwing order is determined by inverting the current point standings. b. Game consists of 42 darts (14 rounds). c. Object is to hit each double on the board sequentially from 1 to 20. d. If a player finished hitting all doubles, that player will receive 1 point for each double hit (20 points) and one point for each dart that was not thrown. e. If a player does not hit all doubles by the 42nd dart, that player will receive 1 point for each double hit and subtract 1 point for each double not hit. If a player does not hit at least 10 doubles, that person will receive zero points for the event. f. Scoring Table Last Double Hit Points Awarded 1 through 10 0 11 2 12 4 13 6 14 8 15 10 16 12 17 14 18 16 19 18 20 20 + 1 point for each dart not thrown 3. Shanghai: a. Throwing order is determined by inverting the current point standings. b. Game consists of 20 rounds. Each round has a different target wedge, starting with the 1 wedge and going sequential to the 20 wedge. c. Object is to hit one single, one double, and one triple at the target wedge. d. Player receives one point for each target hit. e. Once a target has been hit, no further points can be scored for that particular target. Example, one a triple has been hit, a player cannot receive another point for hitting a second point. f. If a player hits all three targets, that player will receive an additional 2 points. g. Scoring table: Target(s) Hits Points Awarded Single 1 Double 1 Triple 1 Single and Double 2 Single and Triple 2 Double and Triple 2 Single, Double, and Triple 5 4. Circles: a. The order of throw will be determined by random lot. b. The first person will throw to determine the first score. c. The following person must beat the preceding score. If not, that person receives a circle. The score, whether a circle was given or not, carries over to the following person. d. If a player beats the previous score by exactly one point, that person can erase one circle, if one exist. If that player has no circles, then nothing occurs. e. Once a player has three circles, that player is eliminated. f. Bonus points: (1) Scores: (a) If a player sets the score from 95 to 130, that player receives 1 point. (b) If a player sets the score from 131 to 159, that player receives 2 points. (c) If a player sets the score from 160 to 180, that player receives 3 points. (2) Eliminations: (a) Once the field has been reduced to 16, each player remaining receives 1 more point. (b) Once the field has been reduced to 12, each player remaining receives 1 more point. (c) Once the field has been reduced to 8, each player remaining receives 1 more point. (d) Once the field has been reduced to 6, each player remaining receives 1 more point. (e) Once the field has been reduced to 4, each player remaining receives 1 more point. (f) Once the field has been reduced to 3, each player remaining receives 1 more point. (g) Once the field has been reduced to 2, each player remaining receives 2 more points. (h) The winner (last person remaining) will received 2 more points. 1st place: 10 points 2nd place: 8 points 3rd place: 6 points 4th place: 5 points 5th and 6th places: 4 points 7th and 8th places: 3 points 9th through 12th places: 2 points 13th through 16th places: 1 point 17th through 20th places: 0 points 5. Round-Robin 501. a. Divide into 4 groups of 5 by the following seeded format based on total points: Group A Group B Group C Group D 1 2 3 4 8 7 6 5 9 10 11 12 16 15 14 13 17 18 19 20 b If a tie braker is required to determine group placement, it will be a 9 dart shootout, most points scored with 9 darts. c. Round-Robin match within each group. d. A match consists of 2 games of 501, easy on, double out. e. Points are awarded as follows: (1) 1 point for winning double. (2) Scores: (a) 95 through 130 - 1 point (b) 131 through 160 - 2 points (c) 161 through 180 - 3 points (3) Length of game (in darts): (a) 19 through 21 - 1 point (b) 16 through 18 - 2 points (c) 13 through 15 - 3 points (d) 9 through 12 - 4 points (4) Wins within each group: (a) 1st - 8 points (b) 2nd - 6 points (c) 3rd - 4 points (d) 4th - 2 points (e) 5th - 0 points *** NOTE ***: If there is a tie for any place, the points are equally divided between the tied players. For example, 2 players finish with 7 wins and are tied for first. Both players will receive 7 points (8 + 6 = 14 / 2 = 7). f. Within each group, the person with the most points within their respective group automatically advance to the final round. The remaining 4 positions will be filled by the next 4 with the most points out of all the remaining players. g. If a tie braker is required, it will be a 9 dart shootout, most points scored with 9 darts. h. The final round will be a Round-Robin match with the remaining 8, following the same format as the previous round.
For more information, you can either email Lance Kent, the individual that proposed this format, or you can email Tim Cronian, (Hey! That's me!), and we will help clear up any confusion. How points are scored WILL be posted next to each board for every match.
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