Pro Competitor Electronic Dartboard - Games

Note: All the games can be played against the computer at 1 of 5 skill levels (1 being the hardest). I have typed the instructions from the rules that came with the game.


301

This popular tournament and pub game is played by subtracting each dart from the starting total until the player reaches exactly 0 (zero). If a player goes past zero it is considered a "Bust" and the score returns to where it was at the start of that round. For example, if a player needs a 32 to finish the game and he/she hits a 20, 8, and 10 (total 38), the score goes back to 32 for the next round.

Options

Dart-Out Feature ('01' games only)

This electronic dartboard has a special "Dart Out" feature. When a player requires less than 160 to reach zero, the estimate feature becomes active. You can press the Dart Out button to view the darts necessary to throw to finish the game (reach zero exactly).

Note: You can also play the following '01 games - 401, 501, 601, 701, 801, and 901.


Cricket

The object for is to "close" all of the appropriate numbers before one's opponent while racking up the highest number of points. Only the numbers 15 through 20 and the inner/outer bullseye are used. Each player must hit a number 3 times to "open" that segment for scoring. A player is then awarded the number of points of the "open" segment each time he/she throws a dart that lands in that segment, provided their opponent has not closed that segment. Hitting the double ring counts as two hits, and the triple ring counts as 3 hits.

Numbers can be opened or closed in any order. A number is "closed" when the other player(s) hit the open segment 3 times. Once a number has been "closed", any player for the remainder of the game can no longer score on it.

Winning - The side closing all the numbers first and accumulating the highest point total is the winner. If a player "closes" all numbers first but is behind in points, he/she must continue to score on the "pen" numbers. If the player does not make up the point deficit before the opposing player(s) "closes" all the numbers, the opposing side wins. Play continues until all segments are closed - the winner is the player with the highest score.


No-Score Cricket

Same rules as standard Cricket except there is no point scoring. The object of this version is to be the first to simply "close" all the appropriate numbers (15 through 20 and the bullseye).


Scram (for 2 players only)

This game is a variation of Cricket. The game consists of two rounds. The players have a different objective in each round. In round 1, player 1 tries to "close" (score 3 hits in each segment - 15 to 20 and bullseye). During this time, player 2 attempts to rack up as many points in the segments that the other player has not yet closed. Once player 1 has closed all segments, round 1 is complete. In round 2, each player's roles are reversed. Now, player 2 tries to close all the segments while player 1 goes for points.

The game is over when round 2 is complete (player 2 closes all segments). The player with the highest point total is the winner.


Cut-Throat Cricket

Same basic rules as standard Cricket except once scoring begins, points are added to your opponent(s) total. The object is to end up with the fewest points. This variation of Cricket offers a different psychology to the players. Rather than adding to your own score and helping your own cause as in standard Cricket, Cut-Throat offers the benefit of racking up points for your opponent(s), digging him in a deep hole.


English Cricket (for 2 players only)

This game is another variation of Cricket. The game consists of two rounds. The players have a different objective in each round. During the first round, player 2 attempts to throw bullseyes - with the objective of needing 9 to complete round 1. Double bull counts as 2 scores. Any throw that does not hit bullseye is credited to player 1's point total. For example, if player 2 throws a 20, a single bullseye, and a 7 during his/her turn, player 2 will have one bullseye subtracted from the 9 needed, and 27 points will be credited to player 1's point total.

Meanwhile, player 1 attempts to score as many points as possible during the first round. Doubles and triples count 2x and 3x their respective values. However, to score points, player 1 must score over 40 points in each turn (3 throws) to amass points against player 2. Only those points over 40 are counted toward the cumulative score. Player 1 must also exhibit precision dart throwing and avoid hitting any bullseyes during this first round because any hits scored by player 1 in the bullseye area will be subtracted from player 2's needed total of 9 bullseyes. Once player 2 reaches the objective of getting 9 bullseyes, the roles are reversed for round two.


Pick it Cricket

This game is very similar to standard cricket. Instead of using the traditional segments used in standard cricket (15, 16, 17, 18, 19, 20, & bullseye) players face new and unfamiliar targets randomly selected by the computer. The game will consist of six random segments and Bullseye. All other rules apply as detailed in standard Cricket.


Low Pitch Cricket

This version of Cricket utilizes the lower numbered segments on the board for a change of pace from the standard Cricket segments. Players will need to "close" segments 1,2,3,4,5,6 and Bullseye. All other rules apply as detailed in standard Cricket.


Advanced Cricket

This difficult version of cricket was developed for the advanced player. Players must close out the segments (20,19,18,17,16,15 & Bullseye) by using only triples and doubles. In this challenging game, doubles segments count as 1x the number, and triple segments count as 2x the number. The bullseye scoring is the same as in the standard cricket. The first player to close out the numbers with the most points is the winner.


Shooter

This challenging game tests the players ability to "group together" darts within a segment during each round of play. The computer will randomly select the segment the players must shoot for at the start of each round. Scoring is as follows: Single segment = 1 Point; Double segment = 2 Points; Triple segment = 3 Points; Single Bullseye = 4 Points.

When the computer selects players to hit the double Bullseye, the outer bull scores 2 points and the inner bull scores 4 points. The player with the most points at the end of the rounds is the winner.


Trapshoot

In each round, the computer selects a set of three targets the player must hit. The targets will be displayed on the right side of the board. The player must try to hit all three targets within 15 seconds with 3 darts. Each hit on a target scores 1 point (3 points maximum possible for each round). The first player to accumulate 15 points is the winner. Double and triple segments are specific targets in this game. For example, if the target required is a single number and the player hits a double of that segment, no points will be scored.


Big Six

This game allows players to challenge their opponents to hit the targets of their choice. However, players must earn the chance of picking the next target for their opponent by making a hit on the current target first.

Single 6 is the first target to hit when the game begins. Before the game starts, players must agree on how many lives will be used by pressing SELECT button. Within the three throws, player 1 must hit a 6 to "save" their life. After the current target it hit, the next dart thrown will determine the opponents target. If player 1 fails to hit the current target within 3 darts, they will lose a life and a chance to determine the next target for player 2. Player 2 will shoot for the single 6 that player 1 missed. Singles, doubles and triples are all separate targets for this game.

The object of the game is to force your opponent for losing lives by selecting tough targets for your opponent to hit such as "Double Bullseye" or "triple 20". The last player with a life left is the winner.


Overs

The object of this game is to simply score higher ("over") than your own previous three dart total score. Before play begins, players choose the amount of lives to be used by pressing the SELECT button. When a player fails to score "over" their previous three dart total, they will lose one life. When a player "equals" the previous three dart total, a life will also be lost. The last player with a life remaining is the winner.


Unders

This game is the opposite of "Overs". Players must score less ("Under") than their own previous three dart total. The game begins with 180 (highest total possible) when the player shoots higher than his or her own previous three dart total, they will lose a life. Each dart that hits outside the scoring area, including bounce outs will be penalized with 60 points added to your score. The last player with a life remaining is the winner.


Count-Up

The object of this game is to be the first player to reach the specified point total. Point total is specified when the game is selected. Each player attempts to score as many points as possible per round. Doubles and triples count 2 or 3 times the numerical value of each segment. For example, a dart that lands in the triple 20 segment is scored as 60 points. The cumulative scores for each player will be displayed in the LED display as the game progresses.

Adjustable Difficulty Setting: you can Count-Up 400, 500, 600, 700, 800, 900, and 999. For example, in Count-Up 500, the first player to reach 500 points is the winner.


High Score

Simple enough, rack up the most points in three rounds (nine darts) to win. Doubles and triples count as 2x and 3x that segments score respectively.

Adjustable Difficulty Setting: you can adjust the number of rounds from 3 to 14.


Round-The-Clock

Each player attempts to score in each number from 1 through 20 in order. Each player throws 3 darts per turn. If a correct number is hit, he/she tries for the next number in sequence. The first player to reach 20 is the winner.

Round-The-Clock Double

Player must score a Double in each segment from 1 through 20 in order

Round-The-Clock Triple

Player must score a Triple in each segment from 1 through 20 in order


Killer

To start, each player must select his/her number by throwing a dart at the target area. The number each player gets is their assigned number throughout the game. No two players can have the same number. Once each player has a number, the game begins. (We make people throw for their number with their non-dart throwing hand. It makes it more difficult for someone to control what number they get. If a person hits a number already taken, they continue to throw until they hit one that isn't.)

Your first objective is to establish yourself as a "Killer" by hitting the double segment of your number. Once your double is hit, you are a "Killer" for the rest of the game. Now your objective is to "kill" your opponents by hitting their segment number until all their "lives" are lost. The last player to remain with lives is declared the winner. It is not uncommon for players to "team up" and go after the better player to knock him/her out of the game. You can start out with 6-14 lives.

Adjustable Difficulty Settings: Doubles 3 lives, Doubles 5 lives and Double 7 lives. In these games you can only "kill" opponents by scoring doubles in their number segment.


Double Down

Each player starts the game with 40 points. The object is to score as many hits in the active segment of the current round. The first round, the player must throw for the 15 segment. If no 15's are hit, his/her score is cut in half. If some 15's are hit, each 15 (doubles and triples count) is added to the starting total. The next round players throw for the 16 segment and hits are added to the new cumulative point total. Again, if no hits are registered, the point total is cut in half.

Each player throws for the numbers as indicated in the chart below in order. The player who completes the game with the most points is the winner.

  15 16 D 17 18 T 19 20 Bullseye Total
Player 1                    
Player 2                    

Note: When shooting at the doubles and triples, any double or triple will count.


Forty One

This game follows similar rules as standard Double Down as described above with two exceptions. Firs, instead of going from 15 to 20 and bullseye, the sequence is reversed. Second, and additional round is included toward the end in which players must attempt to score three hits that add up to 41 points.

  20 19 D 18 17 T 16 15 41 Bullseye Total
Player 1                      
Player 2                      

All Five's

The entire board is in-play for this game. With each round (of 3 darts) each player has to score a total which is divisible by 5. Every "five" counts as one point. For example 10, 10, 5 = 25. Since 25 is divisible by 5 fives, the player scores 5 points.

If a player throws 3 darts that are not divisible by 5, no points are given. Also, the last dart of each round must land in a segment. If a player throws the third dart and it lands in the car ring area or misses the board completely, he/she earns no points even if the first two darts are divisible by 5. This prevents a player from "tanking" the third throw if his first two are good. The first player to total fifty-one (51) is the winner.

Adjustable Difficulty Setting: You can play to 51, 61, 71, 81 or 91 points to win.


Shanghai

Each player must progress around the board from 1 through 20 in order. Players start at number 1 and throw 3 darts. The object is to score the most points possible in each round of 3 darts. Doubles and triples count toward your score. The player with the highest score after completing all twenty segments is the winner.

In addition, there is Super Shanghai. This game is played exactly as described above except various doubles and triples must be hit as specified by the LED display. Super Shanghai has the same difficulty settings as regular shanghai.


Golf

This is a dartboard simulation of the game of golf. The object is to complete a round of 9 through 18 "holes" with the lowest score possible. The Championship "course" consists of all par 3 holes making part 27 for a nine hole round or 54 for a round of 18.

The segments 1 though 18 are used with each number representing a "hole". You must score 3 hits in each hole to move to the next hole. Obviously, double and triples affect your score as they allow you to finish a hole with fewer strokes. For example, throwing a triple on the first shot of a hole is counted as an "eagle" and that player completes that hole with a 1 "stroke".

Note: The active player continues to throw darts until he/she "holes out" (score 3 hits on the current hole).


Football

The first thing necessary is to select each player's "playing field." This can be done by throwing a dart or by manually pressing a segment on the board by each player. Whichever segment is selected becomes your starting point which carries through the bullseye and directly across to the other side of the bullseye.

For example, if you select the 20 segment, you start on the double 20 and continue all the way through to the double 3. The "field" is made up of 11 individual segments an must be hit in order. So, keeping with the example above, you must throw darts in the following segments in this order:
double 20, outer single 20, triple 20, inner single 20, single bull, double bull, single bull, inner single 3, triple 3, outer single 3, and finally a double 3

The first player to "score" is the winner.


Steeplechase

The object of this game is to be the first player to finish the "race" by being the first to complete the "track." The track starts at the 20 segment and runs clockwise around the board to the 5 segment and ends with a bullseye. You must hit the inner single segment of each number to get through the course (the area between the triple and the bullseye). And, as with a real steeplechase, there are obstacles throughout the course to hurdle. The four hurdles are found at the following places:

The first player to complete the course and hit the bullseye wins the race.


Bowling

Player one starts the game. You must select your "alley" by either throwing a dart or manually pressing the segment of choice. Once the alley is selected, you have 2 remaining darts to throw in which to score points or "pins". Each specific segment in your "alley" is worth a given pin total.

Segment Score
Double 9 pins
Outer Single 3 pins
Triple 10 pins
Inner Single 7 pins

There are several rules for this game as follows:

  1. A perfect game score would be 200 in this version of bowling.
  2. You cannot hit the same singles segment twice within the same "frame" (round). The second hit will count as zero points. Hint: Try to hit each single to reach 10 points in the frame.
  3. You can score 20 points per "frame" by hitting the triple segment twice.
  4. Hitting the double segment with your second dart will only count as 10 points if you scored a double on your first throw. Otherwise you will score a total of 9 points by throwing a double with your second dart.

Car Rallying

This game is similar to steeplechase except you set up your own "race track." You can set up as many obstacles as you wish. The track must be 20 lengths long.

Before the game starts, the LED display will prompt you to select the course. Players should alternate selecting segments by pressing on the specific segment of your choice. Note: You will have to hit the exact segment you selected to move on during the race. If you choose inner single 20, that inner single area will need to be hit during the race.

Obstacles usually comprise hitting a difficult number before continuing on the racetrack. Again, the route can be made as difficult or easy as you wish and can go anywhere on the target area of the board. The first players to complete the course is the winner.


Shove a Penny

Only the numbers 15 through 20 and the bullseye are used. Singles are worth 1 point, doubles are worth 2, and triples are worth 3 points. Each player must throw for the numbers in order with the objective of scoring 3 points in each segment to move on to the next. If a player scores more than 3 points in any one number, the excess points are given to the next player. The first player to score 3 points in all segments is the winner.


Nine-Dart Century

The object of this game is to attempt to score 100 points, or come as close as possible, after 3 rounds (9 darts). Doubles and triples count as 2x and 3x their value respectively. Going over 100 points is considered a "bust" and causes you to lose unless all players to over. In that case, the player closest to 100 wins.


Green vs. Red (2 players only)

This game is a race around the board, where skill at hitting doubles and triples pay off. Player 1 is "green" and player 2 is "red." Player 1 shoots for only doubles and triples that are green and works around the board clockwise. Player 2 starts at 20 and works around the board counter-clockwise, shooting for red segments. Note: a maximum of one doubles and one triple of the same number can be scored in a single round.

Hitting the wrong number (of your opponent's color) subtracts that amount from your score.

The player with the most points after completion of the game is the winner.


Gold Hunting

The object of this game is to find "gold". You collect gold for each 50 points. Gold is only collected if your score is exactly 50 or a multiple of 50 (100, 150, etc.) at any point during a round. However, since "gold" can make a person greedy, not only do you collect gold for every multiple of 50, you also steal 1 gold from all other players. Therefore, as you collect a gold, you take 1 gold from all other players who have gold.

The player that reaches the selected total gold required first is the winner.


Casino A - Flush

This game, inspired by casino play, tests your nerve and skill as you gamble points to defeat your opponent. The object o the game is to be the first player to reach the designated point total.

The end-game point total can be changed, available options are: 260, 310, 360, 410, 460, 510, and 560.

The dartboard will indicate the number you must throw for. The default "bet" is 10 points. However, each player can increase their bet at the start of each round to 20, 30, 40,... 90 points. Players usually wager high when a number appears they are confident in hitting.

To "cash in" on your bet, you need to hit the indicated number segment. Hitting a single on the first throw is a "push" and does not score points. However throwing a double or triple of the correct segment on the first throw counts as 1x and 2x your bet respectively. Your next two darts in the round count as 1x, 2x, and 3x your bet for a single, double, or triple. Failing to hit the active segment in a round costs you the value of the bet you selected at the start of the round.

The first player to reach the designated point total is the winner.


Casino B - Straight

This game, while similar to Casino A, has an added element of play. Again, the object of the game is to be the first player to reach the designated point total. Available point options include: 260, 310, 360, 410, 460, 510, and 560.

The dartboard will indicate the number you must throw for. The default "bet" is 10 points. However, each player can increase their bet at the start of each round to 20, 30, 40,... 90 points. Players usually wager high when a number appears they are confident in hitting.

To "cash in" on your bet, you need to hit the indicated number segment. Hitting a single on the first throw is a "push" and does not score points. However throwing a double or triple of the correct segment on the first throw counts as 1x and 2x your bet respectively. Here is the twist, instead of throwing for the same segment during each round, your sequence is to span across the target area. For example, if the display indicated to throw for segment 1, you attempt to throw for segment 1, followed by a bullseye, followed by a segment 19. The temporary score display will indicate the segment to aim for after each throw.

Your next two darts in the round count as 1x, 2x, and 3x your bet for a single, double, or triple (bullseye segment has no triple area). Failing to hit the active segment in a round costs you the value of the bet you selected at the start of the round. The first player to reach the designated point total is the winner.


Casino C - 3 Star

This version of Casino is the most difficult as you need to score at least 3 hits in the active segment during each round to score points. Again, the object of the game is to be the first player to reach the designated point total. Available point options include: 260, 310, 360, 410, 460, 510, and 560.

The dartboard will indicate the number you must throw for. The default "bet" is 10 points. However, each player can increase their bet at the start of each round to 20, 30, 40,... 90 points. Players usually wager high when a number appears they are confident in hitting.

Only the segment 15 through 20 and bullseye are active in this game. The default "bet" is 10 points. However, each player can increase their bet at the start of each round to 20, 30, 40,... 90 points. Players usually wager high when a number appears they are confident in hitting.

To "cash in" on your bet, you need to hit an active segment (15-20 and bullseye) 3 times or score a triple "opens" the segment for scoring and that player receives 3 times the value of his/her bet. Doubles and triples count as 2 and 3 hits respectively. Failing to hit a segment 3 times forces that player to lose the value of their bet. Also, hits within segments are not carried over to the next round. The first player to reach the designated point total is the winner.

dart hr

Product Reviews Main Dart Menu Email Me Page Me - ICQ

You can find this product at
Big River Darts Logo