Laser Score - Games & Options

(These are the rules that come with the board)

Cricket

Score Cricket
The object of the game is for each player to "close" each number from 15-20 and the bullseye. The first player to "close" all numbers and the bullseye, and has the most points wins.

A number becomes "closed" when a player hits the number with 1 triple, 1 double and 1 single, or 3 singles. Once a player "closes" a number, the player can now score on that number until all other players "close" the number. The numbers do not need to be "closed" in any particular order, nor must a number be closed on the same turn.

A bullseye is scored just like any other segment. The outer ring is worth 25 points or one mark, and the inner ring is worth 50 points or two marks

Cut-Throat Cricket
The game format is identical to Score Cricket, except when a player scores on a segment, the points are awarded to the other players who have not "closed" that number. The dart player who closes all his/her numbers and who has the lowest score is the winner.

No Score Cricket
As the name implies, score is not kept for this game option. The first dart player to close the numbers 15-20 and the bullseye is the winner.

'01 Games

LaserScore offers a variety of '01 games. These games include 301, 501, 701, 901, and 1001. In addition to these games this dartboard offers three options for each of the '01 games. These options are open in/open out, open in/double out, and double in/double out. Each game can be played for 1-8 players.

Each player begins with the same starting score as the game they are playing. Each player tries to reduce their score each round until they reach a score of zero.

The round is a BUST when a player scores more points in a round than they had to begin that round, resulting in a score less than zero or if that player cannot achieve a score exactly of zero due to the double out option.

If a player busts their score will be restored to what it was at the beginning of the round and the current turn will end. Below is an explanation of the available options for the '01 games.

Open in / Open out
A player may hit any number to start a game and may also hit any number to end a game provided that number reduces their score exactly to zero

Open in / Double out
A player may hit any number to start a game, but must score a dart in a double ring to end the game. If the double out options is "on" and a player's score is reduced to 1, that player will bust since there is no possible way for that player to double out of the game. Therefore, the lowest possible score using the double out options is 2.

Double in / Double out
A player must hit a number in the double ring to start and end a game. Once again, a player will bust when their score is reduced to 1.

High Score

This game is a good game for beginning dart players. The object of the game is simple, to get the highest score. High score can be played for 1-8 players.

The round number is displayed in the temporary score window and each player begins with zero points and adds to their score the value of each dart thrown. The player with the highest score after seven rounds of three darts is the winner.

Overs and Unders

There are seven life marks for each player displayed on the LED cricket array. The last player alive wins the game. Each game can be played for 1-8 players.

Overs

The object of the game is for players to take turns shooting for a score that is greater than or equal to the score of the leader.

The first player throws his/her round of darts and their score becomes the leading score. The following player's score for the round must be greater than or equal to the leader's score for the round. If a player's score is not greater than or equal to the leader's score, that player will lose a life.

If a player's score exceeds that of the leader's score then that player becomes the new leader.

If a round comes back to the leader because no other players scored higher than the leader's score, then the leader's score will be cleared on his/her turn. Therefore, a leader will never have to beat his/her own previous leader score, instead their new score will become the leading score.

Once a player loses all their lives they are out of the game. The player's who still have lives will continue to play until all but one player has been killed.

Unders

The object of this game is for players to take turns shooting for a score that is less than or equal to the score of the leader.

The first player's darts must score less than or equal to 180. This player becomes the leader. The next player must score less than or equal to the leader's score for the round. If a player's score is not less than or equal to the leader's score, that player will lose a life. If a player's score is less than or equal to the leader's score, then that player will become the new leader.

If a round comes back to the leader because no other player scored less than or equal to the leader's score, then the leader's score will be cleared on his/her turn. Therefore, a leader will never have to beat his/her own previous leader score, instead their new score will become the leading score.

A penalty of 60 points will be assessed for each dart that's thrown that does not score.

Once a player loses all their lives they are out of the game. The player's who still have lives will continue to play until all but one player has been killed.

Half It

Half it begins by issuing a target number in the temporary window. Each player must hit the target number with at least one of their three darts. Half it issues a twelve round sequence of numbers to hit. This sequence of numbers is 12, 13, 14, double, 15, 16, 17, triple, 18, 19, 20, and bullseye.

As long as a player hits the target number, each dart will add to their score. Doubles and triples count. If a player fails to hit the target number with at least one dart, then their score is reduced by half.

In rounds 4 and 8 the board will display the target number to be either a double or triple respectively. During these rounds, a player may hit any number on the board as long as it is a double in round 4 or a triple in round 8.

During the last round, players must hit either the outer or inner bullseye or else their score will also be cut in half. The player with the highest score after all 12 rounds have been completed is the winner.

Killer

The object of the game is to "kill" all of the other opponents in the game before they can "kill" you. Each player begins with 7 lives. The last player alive is the winner. The game uses all numbers on the board except for the bullseye. Doubles and triples count as singles. This game plays 1-8 players.

Each player begins by throwing one dart opposite-handed to select their number. No two players can have the same number, so if a player throws the same number as someone else, they will have to throw again.

Each player must hit their number 7 times throughout the game in order to become a "killer". Once they have achieved "killer" status, they may try and hit another player's number. If they are successful in hitting another player's number, 1 life from that player will be subtracted. If a "killer" hits another player's number before that player hits their own number once, that player will be given a life. Any subsequent hits from a "killer" on that player's number will subtract lives.

Once a player has achieved "killer" status they cannot lose it unless another "killer" hits their number and forces their lives below 7. That player must then hit their number until 7 lives show on the cricket array in order to regain "killer" status.

When a player runs out of lives, they are "dead" and out of the game. The last player alive wins.

Big 6

The game begins with the first player shooting at the number 6. If the player fails to hit the "Big 6" that player loses a life and the next player tries to hit the "Big 6".

If a player hits the "Big 6" with their first or second dart, he/she can throw at any number they want to change the number that the next player must shoot for. If a player hits a designated number with the third dart the number will stay the same for the next player to shoot at. Doubles and triples count throughout the game.

If a player misses the designated number with all three darts then that player loses a life. Lose 7 lives and you are out of the game. The remaining players continue to play until only one player remains. That player is the winner.

Shanghaii

Players begin taking turns shooting at number 120. Points are scored according to the value of the dart thrown. Doubles and triples count. The bullseye is not used for this game. Shanghaii plays 1-8 players.

The player with the highest score after seven rounds is the winner or the player who reaches and hits the number 120 first.

Shanghaii II

Shanghaii II plays exactly like Shanghaii except that a player hitting a single, double, and triple in any order within one round is automatically the winner regardless of the score. For example, if a player is behind on points and shoots a single 7, a triple 8 and a double 9 in one round they are automatic winner.

Around the Clock

These games can play from 1-8 players. Doubles and triples count as singles.

The object of the game is to land at least one dart in every segment of the board. Players take turn shooting beginning with the number 1 and working their way up to the number 20 in sequence. The first player to complete the sequence of numbers and shoot a bullseye is the winner.

Double Around the Clock
The game is played exactly like Around the Clock except that each player must hit the double ring of every number in the sequence. In order to end the game a player must complete shooting doubles from 1-20 and then must shoot a single bullseye.

Triple Around the Clock
The game is played exactly like Around the Clock except that each player must hit the triple ring of every number in the sequence. In order to end the game a player must complete shooting doubles from 1-20 and then must shoot a double bullseye.
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