Each player begins with 301 points and must reach exactly zero to win. The score of each dart thrown is subtracted from the beginning score of each round. Exceeding zero causes the player to "Bust", and the score returns to what it was before that round.

L01 - Single in / Single out

L02 - Single in / Double out

L03 - Double in / Double out

L04 - Double in / Double out

L05 - Single in / Expert out

L06 - Double in / Expert out

This game is played the same as 301 except a player starts with 501 points.

L01 - Single in / Single out

L02 - Single in / Double out

L03 - Double in / Double out

L04 - Double in / Double out

L05 - Single in / Expert out

L06 - Double in / Expert out

This game is played the same as 301 except a player starts with 601 points.

L01 - Single in / Single out

L02 - Single in / Double out

L03 - Double in / Double out

L04 - Double in / Double out

L05 - Single in / Expert out

L06 - Double in / Expert out

This game is played the same as 301 except a player starts with 701 points.

L02 - Single in / Double out

L03 - Double in / Double out

L04 - Double in / Double out

L05 - Single in / Expert out

L06 - Double in / Expert out

This game is played the same as 301 except a player starts with 801 points.

L02 - Single in / Double out

L03 - Double in / Double out

L04 - Double in / Double out

L05 - Single in / Expert out

L06 - Double in / Expert out

This game is played the same as 301 except a player starts with 901 points.

L02 - Single in / Double out

L03 - Double in / Double out

L04 - Double in / Double out

L05 - Single in / Expert out

L06 - Double in / Expert out

This game is played the same as 301 excep each player has a partner, as in league play (2 teams with 2 players on each team). Each team uses two display windows, alternating turns. Team 1 = Player 1 & Player 3; Team 2 = Player 2 & Player 4. Any team player can win the game. However, there is an added "freeze rule" for team play.

Freeze rule: A player can "go out" only if his partner has a score that is equal to or lower than both opponent's combined scores. If the partner's score is higher than the combined scores of their opponents, the player is "frozen" and cannot win the game at that time.

The strategy then is for that player to get as low as possible in points and hope the partner has a chance to win the game. If someone is frozen and gets to zero, the game will automatically "bust" that player, not allowing that player to break the freeze rule.

L02 - Single in / Double out

L03 - Double in / Double out

L04 - Double in / Double out

L05 - Single in / Expert out

L06 - Double in / Expert out

Each player begins with 0 points and must reach 301 exactly to win. Players can "Bomb" other players, which reduces their score to 0. This happens when the shooting player equals another player's score with any dart thrown. Therefore it is possible to bomb 3 players in 1 turn. Example:

Player 1's score is 20

Player 2's score is 50

Player 3's score is 30

Player 4 is up. The first dart thrown hits the 20 - Player 1 gets bombed to 0.

The second dart hist the 10 (score is now 30) - Player 3 gets bombed to 0.

The third dart his a 20 (score is now 50) - Player 2 gets bombed to 0.

If a player exceeds 301 points, that player will bust and the following occurs:

L01 - The player score reverts to what it was before and "bombs" thrown in that round are not counted

L02 - That score is also reduced by the number of points that were over 301

Quick Cricket is played with the number 15 - 20 and the bullseye. The first player marks a number three times & 'open' all the number is the winner. Marks are indicated in the tri-colored lights scoring system at the bottom of the board. One mark is indicated by a green light, two by an amber light, and three by a red (when number is closed). Double count as two marks, and triples as three. The scoring window will show zero all the time as no score is required in this game.

L01 - hit & 'open' the numbers 15-20 and bullseye in any order

L02 - hit & 'open' the number 20 first, then inorder 'open' numbers 19, 18, 17, 16, 15, & bullseye

L03 - hit & 'open' the bullseye first, then in order open numbers 15, 16, 17, 18, 19 & 20

Cricket is similar to Quick Cricket; in addition, player scores points by hitting the "opened" cricket number (15 through 20 and bullseye). No score can be made for the number that has been closed by all the players. The winner is the first player to open all the numbers and have the highest or equal score. When a player opens all the numbers but is behind in the score, he should continue scoring on his open number.

L01 - hit & 'open' the number 15-20 and bullseye in any order

L02 - hit & 'open' the number 20 first, then in order 'open' numbers 19, 18, 17, 16, 15 & bulleseye

L03 - hit & 'open' the bullseye first, then in order 'open' numbers 15, 16, 17, 18, 19 & 20